Path of the Mimicked Might
Barbarians who walk the Path of the Mimicked Might possess a rage that is less about pure adrenaline and more about unstable, biological metamorphosis. When their fury is unleashed, their flesh briefly hardens to stone or oozes corrosive slime.
Adaptive Flesh
- Mimic Resilience. When you enter a rage, choose one: Acid, Cold, Fire, or Lightning. You gain resistance to it.
- Adhesive Grip. While raging, you have advantage on checks to avoid/escape Grappled/Restrained conditions. You can use a bonus action to attempt to grapple a creature.
Formless Rage
- Pseudopod Strike. While raging, your unarmed strikes deal damage according to the table below. They count as magical.
- Mimicked Weapon. When you hit, you can choose to deal Slashing, Piercing, or Acid damage instead of Bludgeoning.
| Level | Damage Die |
| 3rd | 1d8 |
| 6th | 1d10 |
| 14th | 1d12 |
Hardened Visage
- Reactive Mimicry. When hit by a melee attack while raging, use your reaction to gain +PB to AC against that attack and subsequent attacks from that creature until your next turn.
- Symbiotic Visage. Your HP maximum increases by your Barbarian level.
Corrosive Retaliation
- Sticky Entrapment. When you grapple a creature while raging, you can expend a use of Reactive Mimicry (no action). The creature takes 2d8 acid damage immediately and at the start of your turns.
- Object Absorption. Bonus action while raging: destroy a small object to regain 1d12 + Con mod HP.
Total Transformation
- Unstable Adaptation. Bonus action to change your Mimic Resilience type.
- Apex Mimicry. When you rage, choose one:
— Immovable Object: Immune to Prone/Restrained, Advantage vs. forced movement.
— Monstrous Appendages: +5 ft reach. Add PB to damage against grappled targets.