Sacred Oath: Oath of the Maw

Paladins of the Maw are the chilling arbiters of a cosmic, predatory truth. They understand that the universe is a ceaseless process of consumption and re-evaluation, and that Xy'lorgmath, the Hungry Moon, is the ultimate engine of that process. They hunt the stagnant, expose the fraudulent, and shatter the comfortable illusions that allow weakness to fester.

Avatar of the Hungry Moon

Tenets of the Maw

Subclass Save DC

Spell Save DC = 8 + your proficiency bonus + your Charisma modifier

Oath Spells

Paladin LevelSpells
3rdDissonant Whispers, Armor of Agathys
5thBlindness/Deafness, See Invisibility
9thBestow Curse, Hunger of Hadar
13thEvard's Black Tentacles, Phantasmal Killer
17thContagion, Telekinesis

Channel Divinity

Cosmic Glare

As a bonus action, you can channel the Maw's all-consuming gaze at one creature you can see within 60 feet. The target must make a Wisdom saving throw. On a failed save, the creature is frightened of you for 1 minute. While frightened, the creature's speed is reduced to 0. The creature can repeat the saving throw at the end of each of its turns.

Devouring Lure

As an action, you project a terrifying psychic lure. Each hostile creature of your choice within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature is charmed by you for 1 minute or until it takes damage. While charmed, the creature must move as close to you as it can by the most direct route available.

Aura of the Void

Starting at 7th level, you emanate a constant aura of gravitational pressure to a range of 10 feet. The area within the aura is considered difficult terrain for hostile creatures. Additionally, if a hostile creature starts its turn in the aura, its speed is reduced by 10 feet until the start of its next turn. At 18th level, the range increases to 30 feet.

Relentless Judge

Starting at 15th level, when a creature within your Aura of the Void makes an attack against you or a friendly creature, you can use your reaction to make one melee weapon attack against the attacker. If the attack hits, the target takes an extra 1d8 psychic damage.

Avatar of the Hungry Moon

At 20th level, you can use your action to become a terrifying avatar of your god for 1 minute: